62 Days of Video Games: #0
"The difficult is what takes a little time; the impossible is what takes a little longer." - Fridtjof Nansen
I devised an incredibly stupid plan yesterday: I would complete all forty-three of my PlayStation and PlayStation 2 games in alphabetical order before school starts on September 4. I made an even stupider decision to broadcast this plan to all my friends both in real life and online and thus have tied my own hands. I subsequently made the most ridiculous promise to myself to write a review of each of these games. To top it all off I am now writing to tell everyone that not only to I intend to play these games but write about them as well. Once you make one awful choice you might as well make three or four more because why not, right? This blog has been dead since, well, since Amy Winehouse died, and there is a very good reason for that: I have been writing a piece about James Cameron and his films. Yes,this entire time. No, it is not done. I have encountered two problems while writing it: firstly, I have not written much about film so I am still learning how to convey my thoughts and feelings regarding them; and secondly, I am lazy and possess little sticktoitiveness so a project like that tends to take forever. Another issue is that I am not being paid to write it, not is it a school assignment so all of the deadlines I have set have come and gone because they have all- in a sense- been non-existent. In addition to those three things I have become incredibly neurotic about it being perfect which has significantly hindered progress and leads to a cycle: I believe I can complete it and write a lot, realize that despite how much work I have put into it it is nowhere near completion, get discouraged and stop writing, and repeat. I have no doubt that I will, at some point, complete it, but I realize now that for my sanity it is probably best to work on something else for a while. So, why not take on another impossible project?